STMUD ENGAGE ▸

PERSISTENT MULTI-FACTION STARSHIP SIMULATOR

TAKE A CHAIR. TAKE A SHIP. TAKE A SIDE.

A free, browser-playable Star Trek fan MUD set on the wrong side of the war’s end. Four factions, one galaxy, no safety net — and every ship in the docking bay was named, captained, and crewed by another player.

▸ ENGAGE HOW TO PLAY or telnet stmud.com 4000
FLEET TELEMETRY updated
ACTIVE OFFICERS
COMMISSIONED CREW
SHIPS IN SERVICE
SERVER UPTIME
SENIOR-MOST OFFICER

00 RECENT SUBSPACE TRAFFIC

COMM LOG · PRIORITY CLEAR
  1. 2026.06.09
    Boarding actions authorized. Disable a hostile’s engines, beam an away team across, fight deck to deck, and take the ship. Prisoners go to your brig; the hull goes to impound.
  2. 2026.06.05
    Engineering goes hands-on. A third fullscreen console joins pilot and gunner modes: reactor strain, system-node damage control, power routing under fire.
  3. 2026.06.03
    Manual flight. Shuttles fly free now — take the stick yourself from the Nav console, or let your conn officer keep the chair warm.
  4. 2026.04.26
    Public access opened. The browser client at play.stmud.com is live for new commissions. Telnet diehards can still raw-jack via stmud.com 4000.

01 THE GALAXY AFTER THE CEASE-FIRE

BRIEFING · EYES ONLY

The big war is over. Nobody won. Treaties were signed in stations that smell like coolant and old smoke, and a hundred million junior officers got handed a ship and told to keep the silence.

STMUD is set in a parallel-canon Trek universe a few years after the last great power conflict. The Federation, the Klingon Empire, the Romulan Star Empire, and the Cardassian Union all walked away scarred and short-handed. Patrol grids have holes. Border zones are technically “demilitarized.” Pirates and salvage crews have learned where to look.

You don’t fly a ship — you command one. Officers have names, aptitudes, and they will die if you push them too hard.

You play a freshly commissioned officer — Starfleet ensign, KDF bekk, Tal Shiar operative, or Cardassian garresh. You graduate the academy with one starter ship, a small bridge crew you’ll come to either trust or bury, and a galaxy full of people who don’t yet know your name.

What you do with that is the story.

WHAT IT IS

  • Persistent. Ships, crew rosters, and reputation survive logout. The universe doesn’t reset.
  • Player-driven. Every commissioned ship was named and crewed by another player.
  • Multi-faction. Same galaxy, four different rules of engagement.
  • Crew-centric. Bridge officers carry aptitudes, sustain injuries, and stay dead.
  • Hard, not punitive. Losing an officer is a setback. Losing a ship is a story.

WHAT IT ISN’T

  • Not canonical. A parallel timeline; no claim of continuity with any aired show.
  • Not pay-to-win. Free. No microtransactions, no premium currency.
  • Not a clicker. You’ll type commands. You’ll read text. You’ll lose people.

02 FOUR FACTIONS. SAME STARS. DIFFERENT ORDERS.

SERVICE RECORDS

Each faction starts you at a different home base, hands you a different starter ship, and judges you by a different code. Switching sides isn’t easy.

UFP

United Federation of Planets

Exploration, diplomacy, “boldly go.” The Federation handed you an ensign’s pip and asked you to find new life.

HOME BASE
Earth Station McKinley
STARTER SHIP
Danube-class Runabout
PLAYS LIKE
Diplomatic, science-leaning, peace-through-strength
KDF

Klingon Defense Force

Honour, glory, the slow grind of an empire trying to remember why it fights. Take a ship and bring back a story worth singing.

HOME BASE
Ty’Gokor Station
STARTER SHIP
Toron-class Shuttle
PLAYS LIKE
Aggressive, melee-friendly, reputation-driven
RSE

Romulan Star Empire

Cloak, strike, vanish. The Tal Shiar runs a quiet war the rest of the galaxy thinks ended years ago.

HOME BASE
Romulan Staging Base
STARTER SHIP
Kestrel-class Scout
PLAYS LIKE
Stealth, alpha strikes, intel work
CU

Cardassian Union

Discipline. Order. The bureaucracy that survived. You were assigned a patrol; do not disappoint Central Command.

HOME BASE
Cardassian Orbital Station
STARTER SHIP
Hideki-class Patrol Ship
PLAYS LIKE
Methodical, tough-armoured, tactical

03 HULLS YOU’LL BE SLEEPING IN

SHIPYARD MANIFEST

Each faction’s starter ship is a working light combatant. Bigger, faster, deadlier hulls show up after you earn — or take — them.

NCC-72454 DANUBE Runabout FED · STARTER

Small Starfleet utility hull. Modular, well-armoured for its size, decent at everything and great at nothing. The runabout that taught you what a console feels like in your hands.

IKS-0419 TORON Shuttle KLI · STARTER

Ugly, fast, and personally offensive. Twin disruptor cannons mounted on stubby wings. Klingons consider it a ship; everyone else considers it a problem.

ChR-1187 KESTREL Scout ROM · STARTER

The Tal Shiar’s pocket warbird. Cloaks. Strikes once, hard, with the alpha-strike bonus. Then runs away. Don’t get into a slugging match.

CUW-3302 HIDEKI Patrol CAR · STARTER

Boxy, methodical, hard to kill. The Cardassian answer to “what if a tax form had phasers.” Excellent armour, fair sustained fire, mediocre top speed.

NCC-21166 MIRANDA Light Cruiser FED · UPGRADE

The workhorse. Shows up in every Federation deployment. You’ll requisition one when McKinley decides you’ve earned promotion to lieutenant.

CUW-4861 GALOR Heavy Cruiser CAR · UPGRADE

The flagship of any Cardassian patrol that means business. Wide spinal phaser array, dense armour scheme, takes a beating.

NCC-70637 GALAXY Explorer FED · FLAGSHIP

Long-range, full crew complement, every department has a deck. The ship you want when the mission is “go look at something nobody has ever seen.”

Other classes — Excelsior, Bird of Prey, T’Liss, Nor — appear at higher ranks. Run requisition at any starbase to see what your rank unlocks.

04 FROM “WHAT IS THIS” TO “REPORT TO McKINLEY”

QUICKSTART
  1. 01

    Open the client

    Go to play.stmud.com. The browser client handles login, the LCARS bridge UI, the deck map, and the consoles. No install. Works on phones.

  2. 02

    Create an account

    Click + CREATE ACCOUNT. Pick an account name (4–12 letters) and a password. The server drops you straight at the main menu — no email, no waiting.

  3. 03

    Pick a faction, roll a character

    Choose SELECT / CREATE CHARACTER, type a name, pick a species and a department. Your first character runs the academy; later characters on the same account skip straight to their starbase.

  4. 04

    Graduate and claim your ship

    Three small exercises — open a console, give a captain’s order, react on an away mission — then type graduate. At your starbase, walk south to the docking bay, type requisition, name your vessel, and board.

  5. 05

    Find people. Or trouble.

    Run mission aboard your ship for paying work — accepting one plots the course and engages warp for you. scan from your bridge to see what’s around. Bring a crew before you pick a fight.

05 MOST-USED COMMANDS

CHEATSHEET

In-game, type help <command> for full syntax. The web client surfaces most of these as clickable panels too.

SAMPLE SESSION · BRIDGE · USS THESEUS
> scan
[SENSORS] Long-range sweep, sector 004-Theta:
  · USS Sarpedon        Miranda-class     FED   2.1 AU
  · IKS Hegh'ta         Bird-of-Prey      KLI   4.8 AU   (weapons cold)
  · Unidentified hull   —                 ???   6.0 AU   (drifting)
> hail sarpedon
[COMMS] Channel open. "This is Commander Reyes of the Sarpedon. State your business."
> captain battlestations
[RED ALERT] Shields raised. Weapons hot. Bridge crew at stations.

MOVEMENT

n / s / e / w / up / down
Walk through the room exits.
look · l
Re-read the current room.
map
Local deck or star-system map.
where
Find a player or NPC’s room.

BRIDGE

console <name>
Sit at a console: navigation, tactical, engineering, science, ops.
captain <order>
Issue a captain’s order from the chair.
captain battlestations
Shields up, weapons hot, all hands ready.
captain engage <ship>
Target, raise shields, arm weapons.
captain fire
Fire all ready weapons.

NAVIGATION

scan
Sensor sweep of nearby ships, planets, anomalies.
mission
Mission board; accepting auto-engages the course.
course <dest>
Plot and engage warp (at the helm: console navigation first).
impulse <n>
Sublight throttle (helm console).
dock / undock
Starbase docking (undock from the helm console).

AWAY MISSIONS

react 1 / 2 / 3
Pick a response on a ground encounter — each option uses different aptitudes.
tactic <ability>
Trigger an away-team combat ability.
tricorder
Scan the surroundings on a planet.

CHARACTER

score
Your aptitudes, level, faction, command record.
train
Spend earned points on aptitudes.
specialize
Pick feats / specialisations.
quit
Save and leave.

COMMS

say <text>
Speak to your room.
hail <ship>
Open a channel to another ship.
who
List players currently online.
tell <name> <msg>
Private message.

06 TWO WAYS IN. SAME GALAXY.

ACCESS

BROWSER CLIENT

Recommended. LCARS bridge UI, deck map, sensor sweep, the works.

  • No install. Works on iOS, Android, and desktop.
  • Encrypted (HTTPS).
  • All bridge consoles surface as clickable panels.

TELNET

For diehards and accessibility tools.

  • Plain text, ANSI colour. Works in any MUD client (TinTin++, Mudlet, etc.).
  • No TLS on the raw port — use the browser client on public Wi-Fi.
  • Same accounts, same characters as the browser client.